<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8148747</id><updated>2012-02-10T02:19:22.261-08:00</updated><title type='text'>TC 391</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8148747.post-110021117272808608</id><published>2004-11-11T04:47:00.000-08:00</published><updated>2004-11-11T14:12:52.726-08:00</updated><title type='text'>Violence and Games Blog #10</title><content type='html'>&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; &lt;/span&gt;&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;In the early history of games they were not seen as overly violent or controversial..  The first game to cause a social outcry was Death Race.  The game was a simple arcade game where you played as a racer and your goal was to run over people and they would turn into a cross.  The game ended up getting banned.  After death race no games really caused that much of a problem until the release of Caste Wolfenstein and later Wolf 3d.  Both games were banned in Germany but not really as a result of the level of violence but because they showed Nazi soldiers.  Later came Mortal Kombat.  Mortal Kombat is the game that caused the biggest concern, mainly because of the fatalities in the game.  When the game first came out in the arcade there wasn't a problem.  It was when the game was released for the Sega Genesis.  I remember seeing it on the news a girl saw here brother playing Mortal Kombat and she complained to her parents about it.  They talked about Sub Zeroes finisher were he tears the spine out of his enemy.  Up until this point there was not a rating system in place for videogames.  The ESRB (Entertainment Software Ratings Board) is what was formed.  I'm sure everyone that has bought a game has seen the little ESRB rating on it.  As time has gone on games have been getting more realistic and more violent.  I think the ESRB ratings for games is a good thing.  It helps parents decide what games they think there child should be able to play.   As far as games getting more violent over time, I don't think it's necessarily a good thing for the business.  It's alright to have a little bit of violence but it shouldn't be the main selling point of the game.  I think designers should rely more on good game play and story to push a game. &lt;/span&gt;&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-110021117272808608?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/110021117272808608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=110021117272808608' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/110021117272808608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/110021117272808608'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/11/violence-and-games-blog-10.html' title='Violence and Games Blog #10'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109960975327471438</id><published>2004-11-04T16:36:00.000-08:00</published><updated>2004-11-04T15:09:13.273-08:00</updated><title type='text'>Online Gaming Blog #9</title><content type='html'>&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style=""&gt; &lt;/span&gt;    Online gaming has been around since the first days of Muds.  Later graphics were added and they became known as moos.  The first online game Mud was very popular.  Time-sharing had to be setup at the University that was hosting the game because students were failing classes because of prolonged playing of the game.  Even from the beginning online gaming was very popular. The first online games were set in a fantasy world and there were players and non-playable characters (NPCs) to interact with.  One of the first more modern and really popular online games is Ultima Online.  Ultima Online is so popular that it’s still around.  Today most new PC games have a multiplayer mode and some games are purely online multiplayer games.  Massively Multiplayer Online Role Playing Games (MMORPG) are strictly online games.  The biggest one by far is Everquest.  The game is so popular that people sell items not only in the game but also over the Internet on eBay.&lt;span style=""&gt;  &lt;/span&gt;Online gaming is very big right now.&lt;span style=""&gt;  &lt;/span&gt;New MMORPGs keep coming out and people keep on playing them.&lt;span style=""&gt;  &lt;/span&gt;I think the reason they are so popular is because of the sense of community you have while playing the game.&lt;span style=""&gt;  &lt;/span&gt;Being able to play a game where almost everyone is an actual person is a lot of fun.&lt;span style=""&gt;  &lt;/span&gt;There are also single player games that you can play online.&lt;span style=""&gt;  &lt;/span&gt;These are usually little games but some are full-fledged games.&lt;span style=""&gt;  &lt;/span&gt;I recently started playing a game called Adventure Quest.&lt;span style=""&gt;  &lt;/span&gt;It’s a single player online RPG.&lt;span style=""&gt;  &lt;/span&gt;I think online gaming is here to stay.&lt;span style=""&gt;  &lt;/span&gt;Console systems have been starting to get into online gaming as well.&lt;span style=""&gt;  &lt;/span&gt;Right now most new PS2 and Xbox games have some sort of online play or extra content you can get by going online.&lt;span style=""&gt;  &lt;/span&gt;People are still playing Muds too.&lt;span style=""&gt;  &lt;/span&gt;So if you want to see how it all got started do a search for Mud and try one out.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109960975327471438?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109960975327471438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109960975327471438' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109960975327471438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109960975327471438'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/11/online-gaming-blog-9.html' title='Online Gaming Blog #9'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109899416748625283</id><published>2004-10-28T13:02:00.000-07:00</published><updated>2004-10-28T13:09:27.486-07:00</updated><title type='text'>Licensing and Games Blog #8</title><content type='html'>  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;  &lt;/span&gt;I recently heard a speech about Licensing and Games from Richard “Levelord” Gray and Christopher Stockman which got me thinking about licensing and games and whether it’s a good thing or a bad thing for the games business.&lt;span style=""&gt;  &lt;/span&gt;Games based on licenses have been around for quite a while.&lt;span style=""&gt;  &lt;/span&gt;A couple of the first games based on a movie license were Raiders of the Lost Ark and E.T. for the Atari 2600.&lt;span style=""&gt;  &lt;/span&gt;Raiders of the Lost Ark did pretty well but E.T. was an utter flop.&lt;span style=""&gt;  &lt;/span&gt;Movies are not the only thing games are licenses from. There are games based on TV shows, comic books, and card games among other forms of media.&lt;span style=""&gt;  &lt;/span&gt;From a developers standpoint there are some advantages and disadvantages to creating games based on a license.&lt;span style=""&gt;  &lt;/span&gt;Game developers can only add things to the game that the content holders approve.&lt;span style=""&gt;  &lt;/span&gt;This limits a game developers creativity they can have with game.&lt;span style=""&gt;  &lt;/span&gt;Also game developers are often rushed to get the game done in time to coincide with the release of the movie or another item dealing with the license. This often leads to buggy games that otherwise would have been find if the developers were given ample time to complete the game.&lt;span style=""&gt;  &lt;/span&gt;There are some definite advantages to licensing a game.&lt;span style=""&gt;  &lt;/span&gt;The developers have an already established franchise with characters and a story.&lt;span style=""&gt;  &lt;/span&gt;This leaves more time for the developers to work on other aspects of the game like game play.&lt;span style=""&gt;  &lt;/span&gt;Also depending on the popularity of the license a game may sell solely on it.&lt;span style=""&gt;  &lt;/span&gt;A downside to this is if the game is based on an obscure or a new franchise it may not get noticed very well.&lt;span style=""&gt;  &lt;/span&gt;Also if the new franchise fails then the game may also be doomed as well.&lt;/p&gt;   &lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style=""&gt;  &lt;/span&gt;Licensed games, primarily those based on movies have been given a bad reputation. This is due to the fact that until recently most movie based games have been very bad with a few exceptions here and there.&lt;span style=""&gt;  &lt;/span&gt;In general I would say that games based on movie licenses are getting better.&lt;span style=""&gt;  &lt;/span&gt;Some good examples are the superb GoldenEye, Spider-Man 2 and the new Lord of The Rings games.&lt;span style=""&gt;  &lt;/span&gt;Also games based on comic books haven’t generally been very good.&lt;span style=""&gt;  &lt;/span&gt;I also believe this has been changing recently with the exception of the Aqua Man game.&lt;span style=""&gt;  &lt;/span&gt;Some new good games based on comic books are Xmen Legends, Spider-Man 2, and City of Heroes.&lt;span style=""&gt;  &lt;/span&gt;Overall I would say games based on licenses are getting better and I hope the trend continues.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109899416748625283?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109899416748625283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109899416748625283' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109899416748625283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109899416748625283'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/10/licensing-and-games-blog-8.html' title='Licensing and Games Blog #8'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109842566739960022</id><published>2004-10-21T16:48:00.000-07:00</published><updated>2004-10-21T23:14:27.400-07:00</updated><title type='text'>Nintendo past,present, and future  Blog #7</title><content type='html'>&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Nintendo has been around as a company since 1889.  They started out selling playing cards.  They didn't get into the videogame business until around the 1970's.   Since then they have released their very popular Game &amp; Watch games, Game Boy, and a number of consoles.  Nintendo used to be the gaming giant, especially during the NES and SNES days.  They are still the big dogs in mobile gaming.  Sony has loosened up their grasp on home console market.  Nintendo may not be the biggest name in gaming anymore.  However they have by far the most recognizable franchises.  Who hasn’t heard of Mario, Zelda or Metroid? They are about to be challenged by Sony once again but this time on the mobile gaming arena.  Nintendo has faced off some stiff competition in the handheld market in order to gain market dominance.  From looking at the strong 3rd party support for the Sony PSP I think Nintendo is going to have some serious competition for the mobile gaming crown.  Also from what I have seen of the PSP and Nintendo DS at the e3 tradeshow I would say Nintendo should be a little uneasy about the release of the PSP.  As far as the console gaming market goes, Nintendo is doing a little better than the Xbox worldwide but is no wares close to the having the market dominance that Sony has.  Microsoft is beating the GameCube in sales in the U.S. market.  Nintendo is still staying in the console race.  They will be coming out with a new console to compete with the PlayStation 3 and Xbox 2.  The code name for their next console is Revolution.  Little is currently known about their next console besides the fact that Nintendo plans to release it around the same time as the PS3.  I think it'll be very interesting to see how Nintendo fares in both the home console and handheld markets.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109842566739960022?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109842566739960022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109842566739960022' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109842566739960022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109842566739960022'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/10/nintendo-pastpresent-and-future-blog-7.html' title='Nintendo past,present, and future  Blog #7'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109779468373242736</id><published>2004-10-14T16:23:00.000-07:00</published><updated>2004-10-14T15:58:03.733-07:00</updated><title type='text'>Japanese games brought to America Blog #6</title><content type='html'>&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;There is a long history in Japanese video games being brought over to the U.S.  Some of the first games brought over were the hugely popular Space Invaders and Puck-Man.  PuckMan was released in the U.S. as Pac-Man.   Many other titles have been brought over.  Usually if a title becomes very popular in Japan it will be brought to the U.S.  More recent examples of this are; Dance Dance Revolution, the Final Fantasy series,  Karaoke Revolution, and the Onimusha series.  Some games translate well while others don't.  One reason for this is sometimes when the text from a game is translated to English it isn't translated very well.  Also when voice acting is involved in the game, bad English actors are usually used for the U.S. version.  Some examples of bad voice-overs are Onimusha, and Shenmue. Onimusha 3 on the other hand has very good English voice-overs.  Also some game genres are geared more towards Japanese culture.  Dating Sims for example are very popular in Japan but have yet to catch on in the U.S.  Music games on the other hand are very popular in Japan and are starting to become very popular in the U.S.  DDR is a very good example of a music game that is hugely popular here and in Japan.  Two genres in paritcular have generally been made in Japan and well accepted in the U.S. are RPGs and fighting games.  Some good RPG ports are the Final Fantasy series, Dragon Quest series, Chrono Chross,  and Xenosaga.  Some good fighting game ports are the Tekken Series, Soul Calibur series, and Virtual Fighter series.  Japanese games have been brought over to the U.S. for some time now.  I think this is a trend that is hear to stay, especially considering that both Sony and Nintendo are based in Japan.  I enjoy playing Japanese games so I say keep the games coming.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109779468373242736?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109779468373242736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109779468373242736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109779468373242736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109779468373242736'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/10/japanese-games-brought-to-america-blog.html' title='Japanese games brought to America Blog #6'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109717703207851257</id><published>2004-10-07T03:10:00.000-07:00</published><updated>2004-10-07T12:23:52.080-07:00</updated><title type='text'>The Trend Towards better Graphics - Blog #5</title><content type='html'>&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;In class on Tuesday we started talking about the introduction of graphics to PC games.&lt;span style=""&gt;  &lt;/span&gt;In the first games the graphics were rather rudimentary but they severed the purpose of adding a layer of interactivity to the game.&lt;span style=""&gt;  &lt;/span&gt;As time progressed the graphics in games were improved and in some purposes were designed to push the limits of a particular computer, for example Kings Quest, which we discussed in class was designed to push the limits of IBM’s PCjr computer.&lt;span style=""&gt;   &lt;/span&gt;Some games in particular that really upped the ante for computer game graphics are Myst, Doom, and Quake in the past and of recent Morrowind, Far Cry, Painkiller and Doom III.&lt;span style=""&gt;  &lt;/span&gt;In general the most graphically intensive games have tended to be First Person Shooters.&lt;span style=""&gt;  &lt;/span&gt;I think the reason for this is because Doom and Quake set the standard for having good graphics for FPS games and if everyone else doesn’t follow suite they’ll be left in the dust.&lt;span style=""&gt;  &lt;/span&gt;I don’t think having great graphics is what truly defines a game but it is one of the first things gamers notice upon playing a game.&lt;span style=""&gt;  &lt;/span&gt;The trend towards better graphics for games is still going. If you’ve played Doom III you can definitely attest to this.&lt;span style=""&gt;  &lt;/span&gt;I think eventually the graphics quality will get so high that the increases that are made will seem moot. &lt;span style=""&gt; &lt;/span&gt;At this point I think development cost for games will be put more towards other aspects of game design, primarily artificial intelligence and narrative. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109717703207851257?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109717703207851257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109717703207851257' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109717703207851257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109717703207851257'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/10/trend-towards-better-graphics-blog-5.html' title='The Trend Towards better Graphics - Blog #5'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109658114118699748</id><published>2004-09-30T14:41:00.000-07:00</published><updated>2004-09-30T14:52:21.186-07:00</updated><title type='text'>An Industry built on the Inspiration of others Blog #4</title><content type='html'>Today in class we learned about the beginnings of the PC game industry.  We learned how the first games inspired people later on to develop games.  I believe this is a trend that has stayed with the PC games industry and the games industry in general.  Almost all games released today show similarities to the first games of their kind and of recent games.  Doom and Wolfenstein 3d inspired other game developers to produce first person shooters.  The example given in class today was how the games Adventure and Zork inspired game people to create more text adventures, and eventually MUDs.  Another good example is the game Command and Conquer, which was one of the first RTS games and most importantly a very popular game of its time.  The series is still strong today.  Almost all RTS games today have the same basic game play principles that were in the original Command and Conquer such as the micromanagement of resources and of soldiers.  The games that are released today are all inspired in some way by the games that came out prior to them.  This inspiration is what fueled the games industry and I hope it keeps the engine burning for many years to come.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109658114118699748?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109658114118699748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109658114118699748' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109658114118699748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109658114118699748'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/09/industry-built-on-inspiration-of.html' title='An Industry built on the Inspiration of others Blog #4'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109536556506245325</id><published>2004-09-16T13:42:00.000-07:00</published><updated>2004-09-16T13:12:45.063-07:00</updated><title type='text'>Game systems and similarities with Computers.</title><content type='html'>&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Today in class we talked about how game systems in the early 80's and late 70's were starting to become more like computers.  Which got me to thinking about the similarities between today's PC and game consoles.  The Xbox has the most in common with our PCs hardware wise.  If you take one apart you'll see that it uses a normal IDE hard drive and DVD drive.  The controller ports are slightly modified USB ports.  The Playstation 2 has some similar components to a PC as well.  The hard drive for the PS2 is just an ordinary IDE hard drive.  The PS2 has two USB ports and one firewire port.  You can hookup a plain old USB computer keyboard to the ps2 fine.  The GameCube doesn't have much in common with the PC.  Game consoles are starting to have more in common game wise as well.  Many of today's latest games are released for the PC and game consoles at the same time or one before the other.  Some examples are Halo, GTA series, and the Splinter Cell series.   Also with the Xbox if you have Xbox Live you are able to download extra content for games. This only used to be an option for PC games.&lt;span style=""&gt;  &lt;/span&gt;Today’s consoles are becoming more like PCs hardware wise and feature wise.&lt;span style=""&gt;  &lt;/span&gt;In my opinion game consoles can borrow as much as they want from PCs but please avoid adding the annoyances of PC gaming, such as the dreaded game patch and having to install a game on the system prior to playing it.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109536556506245325?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109536556506245325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109536556506245325' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109536556506245325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109536556506245325'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/09/game-systems-and-similarities-with.html' title='Game systems and similarities with Computers.'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109470262116400854</id><published>2004-09-08T14:27:00.000-07:00</published><updated>2004-09-08T21:03:41.163-07:00</updated><title type='text'>Atari and Creative Fredom for Game devs Blog #1</title><content type='html'>&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;  &lt;p class="MsoNormal" style="text-indent: 0.5in;"&gt;Are today's game developers given as much creative freedom as those that worked at Atari back in the 70's and 80's?  From watching the video in class on Tuesday, it sounds like they had a lot of room to try out new things.  It seems lately that all we get are lots and lots of sequels to games.  Occasionally a great new franchise comes along, but most games are either based very closely on another game or another iteration in a franchise.   Final Fantasy is already going to be seeing the 12th game in its series, not counting Final Fantasy Tactics or Crystal Chronicles.  Some other good examples are the Dynast Warrior series, and the Tom Raider series.  Is the market still open for creative ideas or are game developers just looking to cash in on what's hot?  I realize that games are increasing in complexity and budgets, but is the creativity in games being hindered because of this.  Game developers are pushed to create games that will sell well. As a result of this they are making games that are sequels to current games or generic games.  &lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;In my opinion there is still hope for new and creative games.&lt;br /&gt;Creative games are games that try out new ideas and allow the player to experience something original and new.   Some games that I think are really innovative are; Black and White, Pikmin, Karaoke Revolution, Ico, Zelda Wind Waker, Amplitude, and The Sims.  Also I think the Eye Toy is something that is really innovative and has a lot of potential.  It lets the player actually directly be in the game, which is a great feeling. In Black and White you play as a god and you have a creature that you can control.&lt;span style=""&gt;  &lt;/span&gt;By using the creature you can either have your citizens hate you or love you, depending on what you make the creature do.&lt;span style=""&gt;  &lt;/span&gt;It’s one of the most original games I’ve ever played.&lt;span style=""&gt;   &lt;/span&gt;In Pikmin the player plays as a little space guy and you find these aliens called Pikmin and you can order these PikMin around.  In a sense it is a lot like a strategy game but the way the game is presented is very unique.  The way the game is implemented and its original Karaoke Revolution lets the singer actually sing the songs in the game. Zelda and Ico do a great job of displaying emotion in a game, something that I think many games lack.  In The Sims you are allowed to control the player and what happens with their life.  This makes you feel like you are closer to the character(s) in the game. I think that games are still being created that are original and creative, and this is what is fueling the games industry.&lt;span style=""&gt;  &lt;/span&gt;I think today game developers will see as they did back in the old Atari days that clones don’t sell as well as original game ideas. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109470262116400854?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109470262116400854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109470262116400854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109470262116400854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109470262116400854'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/09/atari-and-creative-fredom-for-game.html' title='Atari and Creative Fredom for Game devs Blog #1'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8148747.post-109397923012682695</id><published>2004-08-31T12:05:00.000-07:00</published><updated>2004-08-31T12:07:10.126-07:00</updated><title type='text'>First Blog!</title><content type='html'>This will be my blog for TC 391.  A class about the history of videogames. &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8148747-109397923012682695?l=tceric.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tceric.blogspot.com/feeds/109397923012682695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8148747&amp;postID=109397923012682695' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109397923012682695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8148747/posts/default/109397923012682695'/><link rel='alternate' type='text/html' href='http://tceric.blogspot.com/2004/08/first-blog.html' title='First Blog!'/><author><name>Eric Vogel</name><uri>http://www.blogger.com/profile/00780645058047166351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://c.myspace.com/00019/48/98/19458984_m.jpg'/></author><thr:total>0</thr:total></entry></feed>
